
ONE MORE GAME?When a single run takes no more than an hour, what you need is replayability. The path you choose will profoundly change your experience and the way you look at the game's planets and resources. The selection varies each run, so you'll have to plan carefully and adapt to the situation at hand. Instead of making a single building 20% more efficient, technologies in Slipways let you move planets at will, harness stars for energy or colonize planets with sentient machines instead of people. TECH IT UP A NOTCHThere are no boring technologies here. A single run takes 40-60 minutes and they are all filled with the good stuff. You'll waste none of your precious time on busywork. Your planets govern themselves while you focus on making the right decisions to get them what they need. In Slipways, every action you take has immediate consequences, and every choice you make is of paramount importance. FASTER THAN LIGHTForget about tedious micromanagement and waiting for ships to be built. No need for war with so much empty universe to claim. It's all about exploring space and its endless opportunities, shaping it to your whim and developing it to its full potential. The game is more relaxed than your typical grand strategy.

There is no military aspect to pull your focus away from the economy. Make long-term plans and bask in your own glory when that one last connection makes six planets upgrade at the same time and gives you the income you desperately need. Line everything up just right and watch your colonies evolve and grow, giving you even more options for profitable trade. MAKE TRADE, NOT WARColonize planets, carefully pick industries and hook everything up so that your planets support each other. The result is a unique blend of the strategy and puzzle genres in which you can finish a run quickly, but still have a deep experience full of tough decisions. About This Game Slipways takes the space grand strategy genre and condenses the best parts of it down by throwing away all the micromanagement and the steep learning curve.
